GoProtocolGrid engineers monitoring live game servers in Montreal

8 ms

median edge latency

99.98%

match uptime

Game infrastructure · Montreal

Servers that keep your players in the match, not the menu.

GoProtocolGrid runs the low-latency backends, matchmaking, and 24/7 IT operations behind studios shipping multiplayer games out of Mile End.

+1 (514) 555-3762
Who we are

A studio-side ops team, not a faceless data center.

We speak build pipeline
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We speak build pipeline

We started as gameplay and backend engineers, so we tune netcode, tick rates, and rollback the way your programmers would — no translation layer between your studio and your servers.

Montreal roots, global edge
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Montreal roots, global edge

Headquartered on Fairmount West in Mile End, we deploy across 34 edge regions so a player in São Paulo gets the same snappy match as one on Saint-Laurent Boulevard.

You own everything
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You own everything

Your game binaries, player data, and telemetry live in your accounts. We operate the grid; you keep the keys, the exports, and full portability if you ever leave.

How we onboard

From build upload to live match in four steps.

01

Teardown call

A 60-minute session where we map your current netcode, session flow, and pain points. Free, no commitment, usually within 48 hours of reaching out.

02

Grid blueprint

We return a written plan: region layout, tick-rate targets, autoscaling rules, and a fixed monthly quote in CAD. You approve before anything ships.

03

Staged rollout

We stand up a staging fleet mirroring production, run soak and load tests up to your peak CCU, then cut over during a low-traffic window you pick.

04

Live operations

24/7 monitoring from our Montreal NOC, weekly latency reports, and an on-call engineer who answers in your Slack — not a ticket queue.

The platform

One grid for servers, matchmaking, and IT.

Dedicated fleets that scale to your CCU curve

Dedicated fleets that scale to your CCU curve

Bare-metal and containerized game servers across 34 edge regions, auto-provisioned as players queue and spun down when lobbies empty. Rollback-friendly tick rates from 30 to 128 Hz.

  • ✓Instant region failover under 400 ms
  • ✓Per-match cost telemetry in the dashboard
  • ✓Bring your own engine — Unreal, Unity, or custom
Studios on the grid

Teams that ship on GoProtocolGrid.

Independent and mid-size studios across Quebec and beyond run their live services with us.

Élodie R.

Technical Director, Plateau-Mont-Royal · March 2025

“Our launch-day CCU was 6× our estimate and the grid just absorbed it. Zero queue backups, zero all-nighters for my engineers.”
Marcus T.

Studio Lead, Toronto · January 2025

“The matchmaker cut our average queue time from 90 seconds to 11. Player retention in week one jumped noticeably once matches felt fair.”
Priya S.

Head of Ops, Griffintown · November 2024

“They caught a credential-stuffing attack at 3 a.m. and had it mitigated before I woke up. That on-call line is worth the whole contract.”
Julien B.

Backend Lead, Mile End · September 2024

“Migrating our old EU servers over took one weekend and a staging cutover. Our French players finally have sub-20 ms pings.”
Questions

The things studios ask before they switch.

We run dedicated servers for Unreal Engine, Unity, Godot, and fully custom C++ engines. If your game exposes a headless server build and a session API, we can host it. We handle FPS, MOBA, battle royale, racing, and persistent-world workloads.

You get a fixed monthly platform fee based on your region layout plus metered compute for active match-hours, all quoted in CAD before onboarding. Most indie studios start between $1,800 and $4,500 per month, and you see per-match cost telemetry so there are no surprise bills.

Edge scrubbing absorbs volumetric attacks automatically, and our Montreal NOC is alerted for anything that gets through. An on-call engineer responds in your Slack within minutes, 24/7, and you receive a written incident report afterward.

Yes. Your binaries, player data, and telemetry live in cloud accounts you own, and our configuration is delivered as plain infrastructure-as-code. There is no lock-in period beyond the current month, and we help with the export if you go.

We operate across 34 edge regions on multiple cloud and bare-metal providers, with strong coverage in eastern Canada, the US, Western Europe, and South America. During onboarding we pick the regions that match where your players actually are.

Start here

Tell us about your game.

Send a note about your title, your current setup, and your target launch. We reply within one business day.

Studio
16 Fairmount Avenue West, Mile End, Montreal, QC H2T 2M1
Hours
Mon–Fri 9:00–18:00 ET · On-call support 24/7